Monthly Archives: February 2012
Feb 16 2012
As HTML5 is on the rise – more and more companies are now debating whether to build a native app or build a mobile version of the website. Here is our quick and dirty analysis for Web vs. Native App
| Web | Native |
| No Push Notifications | Ability of the push notifications |
| UI is still dependet upon Safari | You can create your own User Experience |
| No stickiness | Stickiness |
| Users can click away easily | Users are locked in no back buttons to brow else where |
| Platform independent – no need for multiple apps | Need investment to build separate Apps for iOS, Android and WP7 |
| Fast – Dependent on the type of Cell Network available | Very Fast |
| Partial Device Access – No camera, geolocation | Full Device Access |
| No App store | iTunes / Android Market |
| No Approval process | Approval is mendatory |
| Reasonable Cost | Expensive |
| Users use mostly web for shopping | |
| No offline functionality | Can Work offline |
| No download needed – Instantly available to use | User need to download the app |
| Monetization is challenging | Easy to monetize |
| No fragmentation | Fregmented Android Market |
Feb 06 2012
Mudassir Azeeim recently had the pleasure of being a guest blogger on Bayarea Startup Weekend with Ahmed Siddiqui on a mobile UX rule which he coined it “Three Tap Rule”. The “Three Tap Rule” basically states that if you can’t engage the user in three taps or less, you’ve lost them.
Here is how an ideal app should operate:
You can read rest of the article here http://bayarea.startupweekend.org/2012/02/06/the-three-tap-rule/
Feb 02 2012
Usually it is very common to hear the following question from non-tech savvy and business people:
“How much it will cost to build an iPhone App?”
The mystery demystified by Kent Nguyen in a very detailed blog. Go read it and let us know if the question still valid to ask in our first meeting?
http://kentnguyen.com/ios/what-does-it-take-to-make-an-ios-app/
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